// CMSC 341 - Spring 2025 - Project 3 #include "squeue.h" #include #include #include #include using namespace std; enum RANDOM {UNIFORMINT, UNIFORMREAL, NORMAL, SHUFFLE}; class Random { public: Random(){} Random(int min, int max, RANDOM type=UNIFORMINT, int mean=50, int stdev=20) : m_min(min), m_max(max), m_type(type) { if (type == NORMAL){ //the case of NORMAL to generate integer numbers with normal distribution m_generator = std::mt19937(m_device()); //the data set will have the mean of 50 (default) and standard deviation of 20 (default) //the mean and standard deviation can change by passing new values to constructor m_normdist = std::normal_distribution<>(mean,stdev); } else if (type == UNIFORMINT) { //the case of UNIFORMINT to generate integer numbers // Using a fixed seed value generates always the same sequence // of pseudorandom numbers, e.g. reproducing scientific experiments // here it helps us with testing since the same sequence repeats m_generator = std::mt19937(10);// 10 is the fixed seed value m_unidist = std::uniform_int_distribution<>(min,max); } else if (type == UNIFORMREAL) { //the case of UNIFORMREAL to generate real numbers m_generator = std::mt19937(10);// 10 is the fixed seed value m_uniReal = std::uniform_real_distribution((double)min,(double)max); } else { //the case of SHUFFLE to generate every number only once m_generator = std::mt19937(m_device()); } } void setSeed(int seedNum){ // we have set a default value for seed in constructor // we can change the seed by calling this function after constructor call // this gives us more randomness m_generator = std::mt19937(seedNum); } void init(int min, int max){ m_min = min; m_max = max; m_type = UNIFORMINT; m_generator = std::mt19937(10);// 10 is the fixed seed value m_unidist = std::uniform_int_distribution<>(min,max); } void getShuffle(vector & array){ // this function provides a list of all values between min and max // in a random order, this function guarantees the uniqueness // of every value in the list // the user program creates the vector param and passes here // here we populate the vector using m_min and m_max for (int i = m_min; i<=m_max; i++){ array.push_back(i); } shuffle(array.begin(),array.end(),m_generator); } void getShuffle(int array[]){ // this function provides a list of all values between min and max // in a random order, this function guarantees the uniqueness // of every value in the list // the param array must be of the size (m_max-m_min+1) // the user program creates the array and pass it here vector temp; for (int i = m_min; i<=m_max; i++){ temp.push_back(i); } std::shuffle(temp.begin(), temp.end(), m_generator); vector::iterator it; int i = 0; for (it=temp.begin(); it != temp.end(); it++){ array[i] = *it; i++; } } int getRandNum(){ // this function returns integer numbers // the object must have been initialized to generate integers int result = 0; if(m_type == NORMAL){ //returns a random number in a set with normal distribution //we limit random numbers by the min and max values result = m_min - 1; while(result < m_min || result > m_max) result = m_normdist(m_generator); } else if (m_type == UNIFORMINT){ //this will generate a random number between min and max values result = m_unidist(m_generator); } return result; } double getRealRandNum(){ // this function returns real numbers // the object must have been initialized to generate real numbers double result = m_uniReal(m_generator); // a trick to return numbers only with two deciaml points // for example if result is 15.0378, function returns 15.03 // to round up we can use ceil function instead of floor result = std::floor(result*100.0)/100.0; return result; } string getRandString(int size){ // the parameter size specifies the length of string we ask for // to use ASCII char the number range in constructor must be set to 97 - 122 // and the Random type must be UNIFORMINT (it is default in constructor) string output = ""; for (int i=0;i m_normdist;//normal distribution std::uniform_int_distribution<> m_unidist;//integer uniform distribution std::uniform_real_distribution m_uniReal;//real uniform distribution }; int priorityFn1(const Post &post);// works with a MAXHEAP int priorityFn2(const Post &post);// works with a MINHEAP class Tester{}; int main() { Random idGen(MINPOSTID,MAXPOSTID); Random likesGen(MINLIKES,MAXLIKES); Random timeGen(MINTIME,MAXTIME); Random conLevelGen(MINCONLEVEL,MAXCONLEVEL); Random interestGen(MININTERESTLEVEL,MAXINTERESTLEVEL); SQueue queue1(priorityFn2, MINHEAP, LEFTIST); for (int i=0;i<10;i++){ Post aPost(idGen.getRandNum(), likesGen.getRandNum(), conLevelGen.getRandNum(), timeGen.getRandNum(), interestGen.getRandNum()); queue1.insertPost(aPost); } cout << "\nDump of the leftist heap queue with priorityFn2 (MINHEAP):\n"; queue1.dump(); queue1.setStructure(SKEW); cout << "\nDump of the skew heap queue with priorityFn2 (MINHEAP):\n"; queue1.dump(); cout << "\nPreorder traversal of the nodes in the queue with priorityFn2 (MINHEAP):\n"; queue1.printPostsQueue(); queue1.setPriorityFn(priorityFn1, MAXHEAP); cout << "\nDump of the skew queue with priorityFn1 (MAXHEAP):\n"; queue1.dump(); return 0; } /* Priority functions */ int priorityFn1(const Post & post) { //needs MAXHEAP //priority value is determined based on some criteria //priority value falls in the range [1-510] //the highest priority would be 500+10 = 510 //the lowest priority would be 0+1 = 1 //the larger value means the higher priority int priority = post.getNumLikes() + post.getInterestLevel(); int minValue = 1; int maxValue = 510; if (priority >= minValue && priority <= maxValue) return priority; else return 0; // this is an invalid order object } int priorityFn2(const Post & post) { //needs MINHEAP //priority value is determined based on some criteria //priority value falls in the range [2-55] //the highest priority would be 1+1 = 2 //the lowest priority would be 5+50 = 55 //the smaller value means the higher priority int minValue = 2; int maxValue = 55; int priority = post.getPostTime() + post.getConnectLevel(); if (priority >= minValue && priority <= maxValue) return priority; else return 0; // this is an invalid order object }